Frequently Asked Questions

Section 1: General Questions

Q: What Is Corvassa?

A: Corvassa is a chess-themed elimination card game for 2-4 players, focusing on strategy, alliances, and betrayal. There’s no board, or very complicated mechanics – just strategic plays until only one King remains

Inspired by chess’s hierarchy and tension, Corvassa transforms classic pieces into an intense card battle of cunning and strategy where every move is war.

Q: Is there any hand limit?

A: Yes, you can have up to 5 cards at the end of your turn. If you go over 5 cards (like after stealing), discard down to 5. There is no minimum hand size.

Q: What happens if the draw pile runs out?

A: Shuffle the discard pile and make it the new draw pile. Keep playing.

Q: Can allies share a win?

A: No. Only one player’s King can win the game. There are no shared victories.

Q: Is talking allowed during alliances?

A: No, players should not talk or discuss cards during the game. However, this rule can be adjusted depending on how the players prefer to enjoy the game.

Q: When does an alliance break in 4-player games?

A: The alliance breaks instantly if your teammate attacks you with a Shadow card.

Q: Can I play multiple cards?

A: No, you can only play 1 card as your defence and 1 card as your attack.

Q: What happens if someone breaks a rule?

A: You can still attack that player, but their current attacking turn is immediately cancelled.

Q: What game modes does Corvassa offer?

A: Corvassa can be played in multiple formats. The main mode is 4 players (2 vs 2), but other modes are also available: Please check The Royal Scroll for details

Section 2: Drawing, Promoting & Attack Sequence

Q: What is the promotion rule?

A: If you meet the pawn requirement for your player count (4 pawns in 4P; 3 pawns in 3P/2P), you may discard those Pawns to gain a Queen from the discard pile or supply.

Q: What if I want to promote my Pawns but there are no Queen cards left?

A: If there’s no Queen card available, you can combine the required Pawns to act as one Queen. Keep those Pawns together—they work as a single Queen until defeated. If this combined Queen is defeated, discard all these Pawns together. You cannot split them apart while promoted.

Q: When can I draw a card from the draw pile?

A: You can draw a card immediately after it’s your turn to attack and you have either attacked an opponent or used a special card.

Exception: If you only have your King card in hand at the start of your attack turn, you must draw a card first before attacking.

Examples:

  • When you convert your Pawns into a Queen, you take the Queen card, discard your Pawns, then draw one card from the draw pile and end your turn.
  • If you use a Footpad card to steal a card from an opponent, after the steal you draw one card from the draw pile, then discard the Footpad and end your turn.
Q: Can I attack someone immediately after promoting my Pawns to a Queen?

A: No, promotion is considered your main action for the turn. Once you convert your Pawns into a Queen, you take the Queen card, discard your Pawns, draw one card from the draw pile, and your turn ends. You cannot perform an attack after promoting in the same turn.

Q: I only have my King, and when I draw a card before attacking, it’s a defending card or Favor, not an attacking card. What happens?

A: You cannot attack with a defending card or a Favor card. In this case, you must discard that card, and your turn ends without attacking.


Section 3: Elimination & Loss

Q: How can I lose my king?

A: Your King cannot be discarded, stolen, or given away, so these are the only ways it leaves your hand:

  • Your King card is the last card in your hand and you are attacked by any card. In this situation, the King cannot be defended or saved, resulting in immediate elimination.
  • Your King is targeted by a Check or Shadow attack and you fail to successfully defend it with a Queen, Decoy, or Defender card. If you cannot defend, you are immediately eliminated.
  • When successfully blocking a Check, you must discard an additional card. Failure to do so means you are out.
  • If attacked by either a Queen (Option B) or Shadow (Option B), which requires discarding two cards, and you only have one card besides your King, you immediately lose.
Q: How can I lose my Queen?

A: You can lose your Queen if:

  • Another Queen – Equal rank → both discarded. This is the main “fair fight” risk
  • It is forced to be discarded by some of the cards. The opponent may choose your Queen or it may be discarded randomly. 
  • Or the opponent can steal it with a Footpad.
  • It is used unsuccessfully as a defence against special attacks like Check or Shadow, following their special resolution rules.
Q: How can I lose my Rook/Bishop/Knight/Pawn?

A: You lose your piece mainly if:

  • It clashes with any stronger piece (Queen > Rook > Bishop > Knight > Pawn).
  • It’s hit by random/choice discard effects.
  • It gets stolen or forced out by special cards(Footpad, Favor, Shadow).

Section 4: Turn & Card Management

Q: What should I do on my turn?

A: On your turn, you:

  • Defend yourself, if attacked. And then attack the next opponent. 
  • Play one card and resolve its effect, draw one card from the draw pile. If you attack using a special card (such as Check, shadow, or Footpad), you still draw a replacement card after resolving its effect.
  • You can only pick a card from the draw pile if you have played your card.
  • Exception: While attacking, If your only card is your King, first draw a card, then play.
Q: When do I discard cards if I have more than 5 after stealing or drawing?

A: After stealing or drawing, if you have more than 5 cards, discard down to 5 immediately.

Q: Can I use Favor cards right after betraying my teammate?

A: No. After betrayal, you have no allies. You must discard any Favor cards on your turn and draw replacement cards instead.


Section 5: Card Restrictions & Special Rules

Q:  What is the Crown’s command ability of my King?

A: Crown’s Command is a special ability of your king which you can use once per game.

  • You may use this once per game and only applicable for  3 & 4-player mode.
  • When you are attacked, you may redirect that attack to any other player (including your ally, but not the original attacker).
  • The redirected attack is resolved against the new target as normal.
  • Cannot redirect a Check or Shadow attack.
  • A redirected attack cannot be redirected again.
  • If you redirect an attack to your ally, it doesn’t break the alliance. Alliances can be broken only by using the Shadow card.
Q: Can I use Check or Shadow cards on my first turn?

A: No. Check and Shadow cards cannot be played during the first round.

Q: Can I use Defender or Decoy cards to protect my teammates?

A: No. Defender and Decoy can only be used to protect yourself. You can pass these cards to teammates using Favor cards, though.

Q: Any Invalid Targets I need to consider?

A: Please check this below lists:

  1. King Immunities
    • Cannot be Stolen, Or Cannot be given away with Favor.
    • Can be eliminated by Check or Shadow (betrayal) cards.
  2. Decoy Limits
    • Decoy only works against Check.
    • Cannot block any other attack.
  3. Favor (Ally Support)
    • Cannot be used to give away a Pawn.
    • Cannot target enemy players (only ally).
  4. Shadow Rules
    • In betrayal mode: Can only target your own teammate’s King.
    • In alt mode: Can only force discards, not directly kill enemy Kings..
  5. Footpad Limits
    • Steals a random card only (not chosen).
    • Footpad cannot steal a King.
Q: Can I use a defence card to attack an opponent, like Defender vs opponent?

A: No. Defence cards can only be used to defend yourself. You must use attack cards to attack opponents.

Q: Can I use an attacking card to defend against an attack, like Shadow vs Shadow?

A: No. Attacking cards cannot be used to defend. You must use the correct defence cards to block attacks.

Q: What if I only have defensive (Decoy/Defender) and/or restricted (Check/Shadow – Unusable in round one) cards on my first attack turn?

A: If you only have cards that cannot be used to attack in the first round, you must discard one card, draw a new card from the pile, and end your turn without attacking.

Q: Can I attack any opponent with a Check card?

A: Yes, you may target any opponent’s King with a Check card, but not your ally’s King

Q: Can I steal any opponent with a Footpad card?

A: Yes, you may steal from any opponent’s hand with a Footpad card.

Q: Why doesn’t the rule that a player is eliminated if attacked while only holding their King apply to Footpad?

A: Because the King can’t be stolen by Footpad, this attack can’t remove the King and doesn’t cause elimination.

Section 6: Combat Outcomes & Special Scenarios

Q: What If I only have defence cards and don’t have any attack cards and it’s my turn to attack?

A: If you cannot play an attack card on your turn (for example, if you only have defensive cards like Decoy or Defender), you must discard one defensive card from your hand and draw a new card from the draw pile. After doing so, your turn immediately ends.

Q: What if I defend a Check but don’t have another card to discard as required?

A: You must discard an extra card to block a Check with Queen, Defender, or Decoy. If you can’t, your defence fails, your King is out, and the Check attack succeeds.

Q: What if I attack someone with a Queen or Shadow’s Option B and they have no defending card and only 1 card in hand, but the rule says they must discard 2 cards?

A: If the opponent doesn’t have any defending card and only 1 card in hand, they cannot meet the discard requirement of 2 cards. In this case, the defence fails, the attack succeeds, and the defender’s King is out of the game.

Q: How can I defend against Footpad?

A: Only the Defender card can block Footpad attacks. When Defender is played, both Footpad and Defender are discarded.

Q: If I only have a Knight card and attacked an opponent with it on my previous turn, can I attack the same opponent again with the Knight?

A: No, you cannot attack the same opponent twice in a row with a Knight card. According to the 2.5-step rule, Knights cannot target the same player on consecutive turns, even if you have multiple Knight cards.

So, you must discard the Knight, draw a new card, and end your turn without attacking.

Q: What happens if I attack someone with a Footpad card and they only have their King in hand?

A: Since the King card is immune to being stolen by the Footpad, if a player only has their King in hand, the Footpad attack cannot steal any card. The Footpad card is played and then discarded, but the defending player is not affected and remains in the game with only their King. Discard the footpad and draw a new card from the pile.


Section 7: Clash Table

36-card clash list with results (attack and defense outcomes)

Standard Piece vs. Standard Piece (25)

(Hierarchy: Queen > Rook > Bishop > Knight > Pawn; equal rank → both discarded.

  1. P vs P → Both discarded
  2. Q vs Q → Both discarded
  3. Q vs R → Queen wins
  4. Q vs B → Queen wins
  5. Q vs N → Queen wins
  6. Q vs P → Queen wins
  7. R vs Q → Queen wins
  8. R vs R → Both discarded
  9. R vs B → Rook wins
  10. R vs N → Rook wins
  11. R vs P → Rook wins
  12. B vs Q → Queen wins
  13. B vs R → Rook wins
  14. B vs B → Both discarded
  15. B vs N → Bishop wins
  16. B vs P → Bishop wins
  17. N vs Q → Queen wins
  18. N vs R → Rook wins
  19. N vs B → Bishop wins
  20. N vs N → Both discarded
  21. N vs P → Knight wins
  22. P vs Q → Queen wins
  23. P vs R → Rook wins
  24. P vs B → Bishop wins
  25. P vs N → Knight wins
Standard Piece vs. Special Cards (5)

(Defender can defend against any kind of attack); After defending both cards get discarded

  1. Q vs Defender → Attack blocked; both discarded
  2. R vs Defender → Attack blocked; both discarded
  3. B vs Defender → Attack blocked; both discarded
  4. N vs Defender → Attack blocked; both discarded
  5. P vs Defender → Attack blocked; both discarded
Check vs. Defences (3)

(Check can be blocked by Queen, Decoy, or Defender); If blocked, discard 1 extra card (of their choice)

  1. Check vs Queen → Attack blocked; both discarded;
  2. Check vs Decoy → Real King safe; both discarded
  3. Check vs Defender → Attack blocked; both discarded
Shadow vs. Defences (2)

(Can be blocked by Queen or Defender)

  1. Shadow vs Queen → Attack blocked; both discarded
  2. Shadow vs Defender → Attack blocked; both discarded
Footpad vs. Defences (1)

(Can be blocked by Defender)

  1. Footpad vs Defender → Attack blocked; both discarded

Playing Scenarios – Examples

Scenario 1: Defending a Check with Insufficient Cards

Setup: 

  • Player A plays a Check card targeting Player B’s King. 
  • Player B attempts to defend with a Queen.

Steps:

  • Discard Check after use.
  • Player A plays Check to attack Player B.
  • Player A draws a card from the draw pile.
  • Player B plays Queen to block the Check.
  • According to the rule, Player B must discard an additional card to successfully block the Check.
  • Player B has no other cards to discard besides the Queen and King.
  • Player B fails to pay the discard cost, so the block fails.
  • Player B’s King is eliminated.
Scenario 2: Attacking a Player with Not Enough Cards to Discard

Setup: 

  • Player A attacks Player B with a Queen card using Option B, which forces the target to discard two cards.
  • Player B has only one card besides the King.

Steps:

  • Player A plays Queen (Option B) to attack Player B.
  • Player A draws a card from the draw pile.
  • Player B is required to discard two cards to block.
  • Player B has only one card(ex, pawn) besides the King and cannot meet the discard demand.
  • Player B fails the defence. Player B’s King is eliminated.
  • Player A’s Queen remains with Player.
Scenario 3:  Shadow Card Used as Betrayal (Failure)

Setup: 

  • Player A uses Shadow card (Option A) attacking Player B, who is their teammate.
  • Player B tries to defend with Defender.

Steps:

  • Player A targets Player B’s King using Shadow (Option A).
  • Player A draws a card from the draw pile.
  • Player B blocks with a Defender.
  • Both Shadow and Defender cards are discarded.
  • Player A must discard an additional card due to the failed betrayal attempt (punishment).
  • No elimination occurs; Player B remains in the game.
  • Alliance broken between Player A and B. Now they are individual players.
Scenario 4:  Shadow Card Used as Betrayal (Success)

Setup: 

  • Player A uses Shadow card (Option A) attacking Player B, who is their teammate.
  • Player B doesn’t have any defending card.

Steps:

  • Player A targets Player B’s King using Shadow (Option A).
  • Player A draws a card from the draw pile.
  • Player B doesn’t have any Queen or Defender card to defend this attack.
  • Shadow card is discarded.
  • Player B fails the defence. Player B’s King is eliminated.
  • Player A draws 2 new cards from the draw pile (Reward).
  • Player A is an individual player now.
Scenario 5: Stealing with Footpad When Only King and One Card are Held

Setup: 

  • Player A uses Footpad to steal a card from Player B.
  • Player B’s hand contains the King and one other card.

Steps:

  • Player A plays Footpad, which steals a random card from Player B.
  • The King cannot be stolen, so the other card is stolen.
  • Player A discards the Footpad after the steal.
  • Player A draws a card from the draw pile.
  • Player B remains with only their king.

If you have any other questions or doubts, please refer The Royal Scroll or Contact Us.